Web & Digital Experience
Design systems: grown from real work, then shared
Five parts, and only one is drawings
01
Tokens
The decisions, as named values
Colour, spacing, type and corner radius, named once, so a change reaches every product.
02
Components
Built, tested parts
Buttons, fields, the time-slot picker: code that behaves the same wherever it's used.
03
Guidance
When to use what
Each part documented with when to use it, its states and how it works by keyboard.
04
Contribution
How new patterns get in
A pattern built for one product is proposed, checked and promoted, never designed in a vacuum.
05
Governance
Who decides
A named owner decides what's promoted, changed or retired, and records why.
Reuse, adapt or create
Reuse
- When
- an existing part does the job
- Example
- the portal's “Pay invoice” button is the system's main button
- Cost
- nothing new to build or test
Adapt
- When
- a part nearly fits
- Example
- the time-slot picker gets a “by technician” variant for the office
- Cost
- one new variant, documented and tested once
Create
- When
- nothing fits, and the need will come up again
- Example
- the job card, first built for the dispatch board
- Cost
- built in the product first, promoted when a second product needs it
What gets a pattern promoted
What a design system hands off
In
Out
Worth building when more than one product should look and behave alike
Good fit
- Two or more sites or apps should look and behave alike.
- The same part has been built three times, three ways.
- More than one person designs or builds.
Not the right fit
- One small site, built once. A few shared styles will do.
- Nobody will own the system after it's built.
Questions about design systems
Do we need one before we build anything?
No. The best systems grow from real products: build the first one, then promote what proved useful.
Isn't a design system just a component library?
The library is the built parts. The system also holds the decisions (tokens), the guidance, and the way new parts get in and old ones leave.
What tools do you use?
A design tool for the visual decisions and a workbench for the built parts, kept in step. The specific tools are chosen with your team.
Who maintains it?
A named owner on your side, with a simple way to propose changes. We can help until that's settled.